For this piece, a series of publicity photographs of board members of major tech companies were passed through Google’s Cloud Vision facial detection platform, and the resulting facial landmark datasets were printed as a set of posters. The face landmarks are represented as small circles and the outline boundary of the detected face is shown […]
Screen Time is an artwork delivered on the web that considers the consequences of overuse of social media and digitally networked technology. In recent years, the widespread increase in the use of smartphones has led to a preoccupation in mainstream thought with the potential effects of internet overuse and information overload. ‘Internet addiction’ has become […]
Invisible Layers (2015) takes as its starting point the mismatch between experience of the infrastructural landscape and the way this landscape is imaged. The piece uses terrain data from the United States Geographical Service and map data from the crowd-sourced Open Street Map to compile intricate, layered views of the locations of the head offices […]
The camera obscura is a type of tourist attraction found in many seaside resorts in which a projected image of the scene outside can be viewed from within a large darkened room.
The shipping forecast is a radio broadcast by the BBC providing a vital set of data about sea conditions in the waters around the UK. To the non-maritime listener, the language used in it is poetic and obscure, as particular areas of water are named and concise descriptions of conditions issued, often in short, strange […]
These pieces use the languages of business and self-help to present us with problems that through ambiguous phrasing are equally applicable to the world of capitalism or to everyday life. By offering numerous solutions tailored to multiple undisclosed contexts, the works hint at the impossibility of total success, the futility of looking for perfect answers, […]